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Security Terminal

Data Terminal Map Icon Terminals are access points for Agents to deactivate cameras, control power, open doors, accrue money, and gain information. Terminals range in levels, but any agent can attempt a hack or hardwire.

Actions and Failure

All terminals can be accessed by any agent. Only agents with a 100% chance of success will have the interaction curser appear without forcing. Hacking Hacking or Hardwiring Hardwiring a terminal requires time and being adjacent to and in front of the terminal. Guaranteeing the hack requires the agent having adequate skill level.

All Terminals have levels. These levels are indicated by lights on the terminal and in the data screen pulled up when selecting the terminal.

Pressing Alt+left click will force an agent to hack even if the chances of success are less than 100%, but this will risk being StunnedActivityIcon stunned or killed. The default success chance of hacking terminals is as follows:

Hacking Hacking Success Chance
Terminal
Level
Hacking
0
Hacking
1
Hacking
2
Hacking
3
Hacking
4
Hacking
5
1 39% 100% 100% 100% 100% 100%
2 33% 39% 100% 100% 100% 100%
3 27% 33% 39% 100% 100% 100%
4 21% 27% 33% 39% 100% 100%
5 15% 21% 27% 33% 39% 100%
Hardwiring Hardwiring Success Chance
Panel
Level
Hardwiring
0
Hardwiring
1
Hardwiring
2
Hardwiring
3
Hardwiring
4
1 49% 100% 100% 100% 100%
2 38% 49% 100% 100% 100%
3 27% 38% 49% 100% 100%
4 16% 27% 38% 49% 100%

Agents may be Cloak Cloaked, start cloak, or end cloak while accessing a terminal.

The AbilityIcon ProxyHacker 01 Proxy Hacker gear will enable agents besides the Hacker to use the Hacker's Hacking Hacking level to hack terminals.

The [!] Mission Control map will show a green circle with a check mark hacked terminal over terminals that have been hacked. These ckecks can be selected to show terminal information.

Security Terminals

TerminalSecurity

Security Terminal

TerminalSecurity WorldScan

Security Terminal World Scan

Red Security Terminals can allow access for the agents to a specific door, gate, or facility (Access Points) or take control of a Turret. These terminals are generally accessed by the Hacker using the Hacking Hacking skill. Security Terminals can be from 0 level (anyone can access) to level 5. Access will be granted from the time the hack is complete until the specified time has elapsed. Access points can have 1 to 3 security terminals securing them from a side. Every access point and Turret has a security terminal. Most, but not all, access points have a terminal on both sides. In World Scan World Scan view, there are red lines leading from camera terminals to the access points or Turrets they operate. Security Terminals do not appear on maps.

Camera Terminals

TerminalCamera

Camera Terminal

TerminalCamera WorldScan

Camera Terminal World Scan

Purple Camera Terminals control the CCTV cameras connected to them. These terminals are generally accessed by the Hacker using the Hacking Hacking skill. Camera Terminals can be from level 1 to level 5. Access will be granted from the time the hack is complete until the specified time has elapsed. In World Scan World Scan view, there are purple lines leading from camera terminals to the cameras they operate. Camera Terminals do not appear on maps unless they are hacked, which are indicated by the green circle check hacked terminal. Finishing a hack on a camera terminal while a camera is identifying or reporting will pause the action.

Data Terminals

TerminalData

Data Terminal

TerminalData WorldScan

Data Terminal World Scan

Data Terminal Map Icon

map icon

Yellow Data Terminals are often used to gain information for [!] Missions. These terminals are generally accessed by any agent, but some may need the Hacker or a AbilityIcon ProxyHacker 01 Proxy Hacker. Security Terminals can be from 0 level (anyone can access) to level 5. Data Terminals appeir on maps once hacked as yellow SD Cards.

ATM Terminals

TerminalMoney

ATM

TerminalMoney WorldScan

ATM World Scan

ATM Terminal Map Icon

map icon

Green ATM Terminals (white in world scan) will grant a small amount of cash per second. These terminals are generally accessed by the Hacker using the Hacking Hacking skill. ATMs can be from level 1 to level 5. Funds will be granted indefinitely. ATMs that have been hacked will have a green circle with a checkmark appear when mouse hover. hacked terminal. ATM Terminals appear on maps once hacked as green dollar signs. Completing the Bank [!] Missions in each of the districts will display the location of all unhacked ATMs on the map as gray dollar signs.

Hacking all the ATM's in a district will grant a Steam achievement for each district.

Power Routers

PowerGenerator

Power Generator

PowerGenerator WorldScan

Power Generator World Scan

NoPowerTrackerIcon

No Power

Blue Power Routers control the function of Cameras, Doors, Zip Lines, and Jammers connected to them. Unpowered devices will have a lightning bolt crossed out above them NoPowerTrackerIcon. These terminals are generally accessed by the Soldier using the Hardwiring Hardwiring skill. Power Routers Terminals can be from level 1 to level 4. Power will be shut off 30 minutes and may be turned back on at any time. In World Scan World Scan view, there are blue lines leading from Power Routers to the devices they operate. Power Routers do not appear on maps. Finishing a Hardwiring Hardwiring on a Power Routers while a camera is identifying or reporting will pause the action. Unpowered doors cannot be opened with the security terminals while their power is shut off. Power Generators have 400 inorganic HP and may be destroyed resulting in the loss of power to all their connected devices. Restarting the game session will replace destroyed power generators with new ones.

Hardwire Panels

Hardwire

Door Hardwire

Hardwire WorldScan

Door Hardwire World Scan

Blue Hardwire Panels open and close doors. These panels are generally accessed by the Soldier using the Hardwiring Hardwiring skill. Hardwire Panels can be from level 1 to level 4. Once hardwired, the door will remain open for a 12 seeconds. If the power is cut off, hardwiring the door will still opene the door, but it will remain open indefinitely or until hardwired closed. In World Scan World Scan view, there are blue lines leading from hardwire points to the doors they operate. Hardwire points do not appear on maps and are not on every door. Hardwired doors cannot be opened with the security terminals while their power is shut off.

Poison Valve

PoisonValve

Poison Valve

File:PoisonValve WorldScan.png

Poison Valve World Scan

Green Poison Valves (white in world scan) actuate most gas lines and gas to some vents. These terminals are generally accessed by the Soldier or by agents with the Atlas: Full Arm Replacement. Poison Valves do not have levels. The gas may be shut off completely or alternate where the gas goes. Gas pipes often create puzzles. In World Scan World Scan view, there are white lines leading from Poison Valves to the pipes they operate. Poison Valves do not appear on maps and are not on gas pipe.

Jammers

Jammer

Jammer

File:Jammer WorldScan.png

Jammer World Scan

MapIcon Jammer

map icon

Blue Jammers inhibit the Hijack Hijack skill. These Jammers are generally accessed by the Soldier using the Hardwiring Hardwiring skill. Jammers can be from level 1 to level 4. Power will be shut off indefinitely and may be turned back on at any time. In World Scan World Scan view and in the [!] Mission Control there is a red circle indicating the range of the jammer. Jammers appear on maps as signal bars with an X. Jammers have 400 inorganic HP and may be destroyed resulting in the loss of power. Restarting the game session will replace destroyed jammers with new ones.

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