Gear includes all non-firearm assets equipable by Agents. Agents start with 2 gear slots and can expand them by taking ranks in the Pack Mule skill. Some equipment may provide new abilities while others enhance stats.
Armor[ | ]
Shields[ | ]
Special Gear[ | ]
- Ammo Pack
- Ammo Vest
- FRED Designator
- Medical Emergency Pack
- Medi Pack
- Proxy Hacker
- Shield Booster
- Shield Recharger
- Stealth Generator
- Zip Claw
Explosives[ | ]
- Grenade
- Sound Damping Grenade
- EMP Grenade
- Sonic Grenade
- Smoke Grenade
- Remote EMP Satchel
- Remote Explosive Satchel