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Enemies

Enemies are characters that will investigate, assault, detain, and fire on anyone who is behaving suspiciously.

Enemy Overview[ | ]

In a world ruled by mega-corporations, each maintains its own security forces. Since the police have been privatized, corporations take on police contracts and the same corporate forces patrol the streets as guard private compounds.

Enemy FlashLight

Enemies have flash lights pointing in front of them. These lights are normally white, indicating they are not on alert. If there is any disturbance in the unit's area of awareness, the light turns orange and the unit will begin to move more quickly.

As the game progresses, new types of enemies will be added to the game world, and eventually, existing enemy types will begin appearing with better equipment. This is based on the game's calculation of how strong the agents are based on their skills and equipment.


MapIcon FacilityDracogen

Dracogenics[ | ]

Dracogenics troops are by far the most numerous and generally considered the "normal" enemies encountered. They wear white and blue uniforms.

Soldiers[ | ]

Dracogenics Light Infantry

Dracogenics Light Infantry

Dracogenics Light Infantry

  • Health: 125
  • Hijack Level 2
  • These rookies just have an UZ1-MP and no armor. In combat they're generally only dangerous in groups, but they can still call in reinforcements.
Dracogenics Hammerhead

Dracogenics Hammerhead

Dracogenics Hammerhead

  • Health: 125, Armor: 100
  • Hijack Level 3
  • Much more dangerous than the light infantry, these soldiers are better trained and have 100 hit points of armor. Initially armed with UZ1-MPs.
    • Later on upgraded versions will show up with 250 armor and have a 50/50 chance of carrying either a laser or plasma SMG.
    • Later still they will upgrade again to have shields.
Dracogenics Commander

Dracogenics Commander

Dracogenics Commander

  • Health: 130, Armor: 100, Shields: 100
  • Hijack Level 4
  • These experienced officers are tough to take down and provide some unknown buff to nearby units. Fortunately they're only armed with a Lincoln P97 pistol.
  • Unlike other soldier types, all Commanders used as clones provide bonus Energy and Energy Regen, but do not have an Accuracy bonus.
Dracogenics Heavy Soldier

Dracogenics Heavy Soldier

Dracogenics Heavy Soldier

  • Health: 150, Armor: 250
  • Hijack Level 4
  • Heavily armored and packing a Ballistic Minigun, these soldiers are not to be taken lightly.
Mobile Jammer Soldier

Mobile Jammer Soldier

Mobile Jammer Soldier

  • Health: 125, Armor: 100
  • Hijack Level 4
  • These soldiers carry sophisticated jamming equipment, which:
    • Interferes with augmentations and neural implants.
    • Prevents hijacking.
    • Disrupts energy regeneration.
    • Reduces weapon accuracy.
Dracogenics Anti-Riot Soldier

Dracogenics Anti-Riot Soldier

Dracogenics Anti-Riot Soldier

  • Health: 125, Armor: 150
  • Hijack Level 4
  • These soldiers carry a riot shield, effectively placing them behind cover no matter where they're standing. Hits to the riot shield do not damage the soldier. Fortunately, the riot shield is not invincible and will eventually break. They're armed with a 12XL Boom Stick shotgun.

Drones[ | ]

Attack Drone

Attack Drone

Attack Drone

  • Health: 80
  • Hijack Level: 2
  • These drones are armed with a Kumasaka LP-35 laser pistol.
Patrol Dog

Patrol Dog Bot

Patrol Dog

  • Health: 40
  • Hijack Level: 2
  • These drones will charge and make melee attacks. They're hard to hit while charging.
NED 208

N.E.D 208

N.E.D. 208

  • Health: 500, Armor: 400
  • Hijack Level: 5
  • N.E.D. wants to chew your agents up. Armed with a Ballistic Minigun, N.E.D. is a walking turret.
  • Has a powerful melee attack that knocks down agents within a certain radius.
  • Creates a large explosion when destroyed.


MapIcon FacilityUzy

Uzy Korp[ | ]

Uzy Korp was founded by three Russian mafia groups that saw that the winds of power were changing in favor of megacorps. They decided to band together and form a (more or less) legitimate megacorp of their own.

The forces of Uzy Korp can be identified by their red uniforms, except for their Commanders, which wear yellow. They have more armor than Dracogenics soldiers and have a preference for plasma weapons.


Soldiers[ | ]

Uzy Korp Light Infantry

Uzy Korp Light Infantry

  • Health: 125, Armor: 30
  • Hijack Level 2
  • Basically, you can just imagine they have 170 HP if you're using ballistic weapons. In all other aspects they're the same as the Dracogenics Light Infantry.
Uzy Korp Enforcer

Uzy Korp Enforcer

  • Health: 125, Armor: 150
  • Hijack Level 3
  • A "Hammerhead" with 50% more armor.
Uzy Korp Commander

Uzy Korp Commander

  • Health: 125, Armor: 200, Shields: 60
  • Hijack Level 4
  • Fewer shields, but twice the armor compared with the Dracogenics Commander. This one has a 5X Morte plasma revolver.
Uzy Korp Heavy Enforcer

Uzy Korp Heavy Enforcer

  • Health: 125, Armor: 350
  • Hijack Level 4
  • It takes a lot of bullets to bring a Heavy Enforcer down, so use plasma instead. Armed with a Ballistic Minigun.
Uzy Korp Anti-Riot Soldier

Uzy Korp Anti-Riot Soldier

  • Health: 125, Armor: 150
  • Hijack Level 4
  • These soldiers carry a riot shield, effectively placing them behind cover no matter where they're standing. Hits to the riot shield do not damage the soldier. Fortunately, the riot shield is not invincible and will eventually break. They're armed with a Plasma M8 shotgun.

Drones[ | ]

Uzy Korp Attack Drone

Uzy Korp Attack Drone

Uzy Korp Attack Drone

  • Health: 80, Armor: 30
  • Hijack Level 2
  • The 30 hit points of armor primarily helps protect the drone against laser weapons, but not by much.
Uzy Korp Patrol Dog

Uzy Korp Patrol Dog

  • Health: 40
  • Hijack Level 2
  • No extra armor on this one. It's all standard except the red paint.
Explosive Patrol Dog

Explosive Patrol Dog

Explosive Patrol Dog

  • Health: 60, Armor: 50
  • Hijack Level 2
  • Instead of a melee attack, these explode for massive damage. They still explode if destroyed.


MapIcon FacilityEternals

Eternals[ | ]

The Eternals are typically seen guarding City Security Authority compounds. Most of the forces belonging to the Eternals are identical to those of Dracogenics, apart from their purple garb. The fact that both their Commanders and Uzy Korp Commanders wear yellow can cause some confusion if they're alone.


Soldiers[ | ]

Eternals Initiate

Eternals Initiate

Eternals Initiate

  • Health: 125
  • Hijack Level 2
  • The same as Dracogenics Light Infantry.
Eternals Acolyte

Eternals Acolyte

Eternals Acolyte

  • Health: 125, Armor: 100
  • Hijack Level 3
  • Similar to Dracogenics "Hammerhead" troops.
Eternals Commander

Eternals Commander

Eternals Commander

  • Health: 100, Armor: 100, Shields: 100
  • Hijack Level 4
  • Similar to other Commanders, but with less health and armed with a Kumasaka LP-35 laser pistol.
Eternals Heavy Acolyte

Eternals Heavy Acolyte

Eternals Heavy Acolyte

  • Health: 150, Armor: 250
  • Hijack Level 4
  • Similar to other heavies, but these carry a dangerous Laser Minigun instead.
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